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Subject: Re: text "bleeding" and levels question
John Dowdell (108p/+0r)     Posted: Wednesday 10 Jan 2001
This post: 27 views, +0 rating

"subculture08" (don't be shy ;-) gave the scoop on using the current Player... that's true, after the summer's Player Public Beta, some multi-level text handlings were found which can cause such bleeding. The current Player addresses this.

Even in the original 5.0 Player, though, putting a box around this text seems to stop the bleeding. I haven't worked such a sample myself, but that's what's documented in the technotes.

jd

John Dowdell, Macromedia Tech Support, San Francisco CA US Search technotes: http://www.macromedia.com/support/search/ Offlist email risks capture by the spam filters. I may not see your email if it's not on the list. Private one-on-one email options are available via Priority Access: http://www.macromedia.com/support/

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Similar Subject Line Posts (+/- two weeks of this post)
Re: text "bleeding" and levels question  10 Jan 2001   (33 v/ +0 r)
Re: text "bleeding" and levels question  10 Jan 2001 (this post)   (27 v/ +0 r)
RE: text "bleeding" and levels question  10 Jan 2001   (21 v/ +0 r)
text "bleeding" and levels question  10 Jan 2001   (37 v/ +0 r)
 

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