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Subject: Re: text "bleeding" and levels question
Catherine Kunicki (35p/+0r)     Posted: Wednesday 10 Jan 2001
This post: 33 views, +0 rating

Hi. Thanks for the tip -

the technote says: > Text artifacts > > There are several potential issues concerning text fields: text in text fields > may display where not intended; text from lower level movies may "bleed" > through to higher level movies; dragged items may leave text behind; text may > appear partially outside the bounding box. > > If text artifacts are left behind from dragged items, edit the object and > create a border of content around the text to work around this issue.

I guess I will experiment, but if anyone here can save me some time and tell me what kind of border is needed (ie, can I use a 0 alpha movieclip or something to make it out of?

thanks

c

> From: jdowdell@macromedia.com (John Dowdell) > Reply-To: flasher@chinwag.com > Date: Wed, 10 Jan 2001 11:39:52 -0800 > To: flasher@chinwag.com > Subject: Re: FLASH: text "bleeding" and levels question > > "subculture08" (don't be shy ;-) gave the scoop on using the current > Player... that's true, after the summer's Player Public Beta, some > multi-level text handlings were found which can cause such bleeding. The > current Player addresses this. > > Even in the original 5.0 Player, though, putting a box around this text > seems to stop the bleeding. I haven't worked such a sample myself, but > that's what's documented in the technotes.

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Similar Subject Line Posts (+/- two weeks of this post)
Re: text "bleeding" and levels question  10 Jan 2001 (this post)   (33 v/ +0 r)
Re: text "bleeding" and levels question  10 Jan 2001   (26 v/ +0 r)
RE: text "bleeding" and levels question  10 Jan 2001   (21 v/ +0 r)
text "bleeding" and levels question  10 Jan 2001   (37 v/ +0 r)
 

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